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TRANSFORM THE LEARNING IN YOUR SCHOOL WITH SOLUTIONS POWERFUL E INNOVATIVE

Technology and pedagogy are integrated into a systematic educational approach that develops computational thinking, supports teachers and is aligned with the school curriculum.

Technology and pedagogy are integrated into a systematic educational approach that develops computational thinking, supports teachers and is aligned with the school curriculum.

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How we integrate AI into our offering

Character: Artur
Educabot Robot

Our resources incorporate artificial intelligence through a dedicated chapter in each book, in which students work with the Train platform and explore five machine learning training models. By uploading their own data samples, they train the models and then export that information to programme the robots, always within the framework of the narratives and challenges set out in each chapter.

Character: ArturEducabot Robot

An educational project that brings together four solutions to create a comprehensive learning experience

Our educational programme combines four solutions that work together to provide a comprehensive and coherent learning experience. Each solution offers specific resources which, when combined, enhance learning outcomes and enrich the educational experience.

Student books

We offer you a collection of nine educational workbooks on computational thinking, programming and robotics, designed to help you learn through play and experimentation.

  • Storytelling and gamification.
  • Computational thinking activities.
  • Project-based learning.
  • Progressive levels of learning.
Student books

Platforms

We have a range of platforms designed to make it easier to get started with programming and to develop computational thinking.

  • Games: for learning to code through play.
  • Animations: to learn how to animate objects using the Scratch programming language.
  • Robots: to learn how to programme in the Arduino language using blocks.
  • Train: to learn how to work with artificial intelligence.
  • Aula: a tool for managing the learning of teachers and students.
Platforms

Robotics kits

Designed by specialist teams and made from durable materials, the robotics kits feature a simple connectivity system that makes the robots easy to use and facilitates the integration of expansion kits in the classroom.

  • Codit + Programming Board: programme simple instructions without the need for screens.
  • Buty: An educational robot with sensors, lights and movement that can be programmed using a simple platform to carry out tasks such as avoiding obstacles, writing or drawing.
  • Add-on 4: Additional components and features for Buty.
  • Prototyping kit: components and 3D-printed parts for prototypes and creative solutions from each chapter.
  • Add-on 7–9: Additional components and features for the prototyping kit.
Robotics kits

Teacher training and support

We have a range of platforms designed to make it easier to get started with programming and to develop computational thinking.

  • A handbook containing all the information needed for each teacher to put together their own roadmap.
  • Initial training with the entire teaching staff.
  • Self-paced online course.
  • Technical and educational support throughout the year.
Teacher training and support

PROPOSALS EDUCATIONAL
BY LEVEL

Kinder
4 and 5

Designed for early years education, using a screenless, programmable robot.

  • SmartTEAM Kindergarten Book 4 and 5
  • Teacher’s Guides
  • Codit: a screen-free robotics kit
  • Physical board and programming tokens
  • Programming app for teachers
  • Structured and progressive sessions
  • Teacher training and support
  • View full proposal

    Year 1, Year 2, Year 3 and Year 4

    It introduces students to the essential concepts of computational thinking.

  • SmartTEAM Books 1, 2, 3 and 4
  • Teacher’s Guides 1, 2, 3 and 4
  • Robot Buty
  • Gaming Platform
  • AI platform
  • Aula Platform
  • View full proposal

    Years 5, 6, 7, 8 and 9

    Expand your knowledge of robotics by using new sensors and actuators.

  • SmartTEAM Books 5, 6, 7, 8 and 9
  • Teacher’s guides for Years 5, 6, 7, 8 and 9
  • Prototyping Kit + Add-on 7–9 (expansion kit)
  • Animations Platform
  • Robots Platform
  • AI proposal
  • Aula Platform
  • View full proposal

    Kinder
    4 and 5

    Designed for early years education, using a screenless, programmable robot.

  • SmartTEAM Kindergarten Book 4 and 5
  • Teacher’s Guides
  • Codit: a screen-free robotics kit
  • Physical board and programming tokens
  • Programming app for teachers
  • Structured and progressive sessions
  • Teacher training and support
  • View full proposal

    Year 1, Year 2, Year 3 and Year 4

    It introduces students to the essential concepts of computational thinking.

  • SmartTEAM Books 1, 2, 3 and 4
  • Teacher’s Guides 1, 2, 3 and 4
  • Robot Buty
  • Gaming Platform
  • AI platform
  • Aula Platform
  • View full proposal

    Years 5, 6, 7, 8 and 9

    Expand your knowledge of robotics by using new sensors and actuators.

  • SmartTEAM Books 5, 6, 7, 8 and 9
  • Teacher’s guides for Years 5, 6, 7, 8 and 9
  • Prototyping Kit + Add-on 7–9 (expansion kit)
  • Animations Platform
  • Robots Platform
  • AI proposal
  • Aula Platform
  • View full proposal