THE SOLUTION INTEGRAL
FROM ROBOTICS EDUCATION
THAT NEEDS YOUR SCHOOL

We integrate computational thinking, artificial intelligence and robotics into a curriculum solution that is ready to be implemented in the classroom.

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We apply artificial intelligence to all our educational programmes

SmartTEAM brings together educational content, platforms and robotics kits in a programme that develops computational thinking and promotes a new form of digital literacy. Through real-life challenges, we encourage students to understand the technology around them and use it to innovate and solve real-world problems.

Programme your own artificial intelligence

At SmartTEAM, we want students to use AI to boost their creativity, not to let it do the thinking for them; that’s why we’ve integrated it into our project as a tool for creating meaningful solutions and fostering innovation.

Log in and try it out

It incorporates programming, robotics, AI and computational thinking into the curriculum design

OUR EDUCATIONAL PROJECT IMPULSA
THE TRANSFORMATION TECHNOLOGYEN
YOU EDUCATIONAL CENTRE

An explanation that highlights the value of how AI is integrated into robots and kits, supported by educational books that reinforce STEAM-based activities. In addition, a digital ecosystem is made available to schools to help manage lessons, and personalised support is provided tailored to the needs of each school.

Innovation and creativity that transform teaching

Character: Artur
Educabot Robot

Our educational programme nurtures talent and creativity through project-based learning and a storytelling which helps students to create and collaborate on real-world challenges. SmartTEAM promotes teamwork, applies active learning methodologies and offers ongoing training for teachers, creating a dynamic and motivating environment where everyone can fulfil their potential.

PROPOSALS EDUCATIONAL
BY LEVEL

Kinder
4 and 5

Designed for early years education, using a screenless, programmable robot.

  • SmartTEAM Kindergarten Book 4 and 5
  • Teacher’s Guides
  • Codit: a screen-free robotics kit
  • Physical board and programming tokens
  • Programming app for teachers
  • Structured and progressive sessions
  • Teacher training and support
  • View full proposal

    Year 1, Year 2, Year 3 and Year 4

    It introduces students to the essential concepts of computational thinking.

  • SmartTEAM Books 1, 2, 3 and 4
  • Teacher’s Guides 1, 2, 3 and 4
  • Robot Buty
  • Gaming Platform
  • AI platform
  • Aula Platform
  • View full proposal

    Years 5, 6, 7, 8 and 9

    Expand your knowledge of robotics by using new sensors and actuators.

  • SmartTEAM Books 5, 6, 7, 8 and 9
  • Teacher’s guides for Years 5, 6, 7, 8 and 9
  • Prototyping Kit + Add-on 7–9 (expansion kit)
  • Animations Platform
  • Robots Platform
  • AI proposal
  • Aula Platform
  • View full proposal

    Kinder
    4 and 5

    Designed for early years education, using a screenless, programmable robot.

  • SmartTEAM Kindergarten Book 4 and 5
  • Teacher’s Guides
  • Codit: a screen-free robotics kit
  • Physical board and programming tokens
  • Programming app for teachers
  • Structured and progressive sessions
  • Teacher training and support
  • View full proposal

    Year 1, Year 2, Year 3 and Year 4

    It introduces students to the essential concepts of computational thinking.

  • SmartTEAM Books 1, 2, 3 and 4
  • Teacher’s Guides 1, 2, 3 and 4
  • Robot Buty
  • Gaming Platform
  • AI platform
  • Aula Platform
  • View full proposal

    Years 5, 6, 7, 8 and 9

    Expand your knowledge of robotics by using new sensors and actuators.

  • SmartTEAM Books 5, 6, 7, 8 and 9
  • Teacher’s guides for Years 5, 6, 7, 8 and 9
  • Prototyping Kit + Add-on 7–9 (expansion kit)
  • Animations Platform
  • Robots Platform
  • AI proposal
  • Aula Platform
  • View full proposal

    THE PROGRAMME SE ADAPTA AT EVERY STAGE OF THE LEARNING

    THE PROGRAMME SE ADAPTA AT EVERY STAGE OF THE LEARNING

    The programming platform is designed to support the learning journey at every stage.

    Jr. Blocks.

    Programming with iconic blocks for pre-reading children

    Block-based programming interface with text labels

    Blocks

    Blocks of instructions with text to make programmes easier to read.

    Code

    Advanced programming in the «Arduino C» language»

    THEY SPEAKTHETEACHERS

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    Teacher’s testimony 1
    Teacher’s testimonial 2
    Teacher testimonial 3

    SmartTEAM

    IN FIGURESAbout us
    12

    countries in which
    we operate

    +300

    schools trust
    in us

    +50.000

    pupils use
    our project

    THEY TRUST EN ABOUT US