ARTIFICIAL INTELLIGENCE HOW EXPERIENCE FROM LEARNING

We see AI as a tool for exploring, experimenting and reflecting: pupils train models, test them, improve them and apply them to programme and solve challenges using the robotics kit. In this way, they develop their understanding, critical thinking and creativity within a meaningful educational framework.

How we integrate AI
in our proposal

Artificial intelligence is integrated into our programme through a dedicated chapter in each book. In these chapters, students work with the Train platform, upload their own data samples, train machine learning models and test them. They then apply the results to robot programming, building on the narratives and challenges of each project. In this way, they take on an active and creative role, and come to understand AI as a tool for thinking, experimenting and building knowledge.

APPROACH EDUCATIONAL BASED ON IN THE INNOVATION

1

STUDENT-CENTRED AI

Students play an active role throughout the process: they collect samples, train models and evaluate them. In this way, they come to understand that AI is built on human decisions and does not work “automatically”.

2

LEARNING BY DOING

Through data loading, model training and testing, students move beyond simply being users to become creators: they test, refine and improve their results.

3

MEANINGFUL INTEGRATION

AI is incorporated into specific chapters, linked to the narratives and challenges of each proposal, and is applied to robot programming to solve specific problems.

AI trained by the
their own students

Students learn by training models using their own data. In this way, they come to understand how human decisions — which examples are chosen and how they are classified — influence the behaviour of technological devices.

PROPOSALS EDUCATIONAL
BY LEVEL

Years 5, 6, 7, 8 and 9

Expand your knowledge of robotics by using new sensors and actuators.

  • SmartTEAM Books 5, 6, 7, 8 and 9
  • Teacher’s guides for Years 5, 6, 7, 8 and 9
  • Prototyping Kit + Add-on 7–9 (expansion kit)
  • Animations Platform
  • Robots Platform
  • AI proposal
  • Aula Platform
  • View full proposal

    Kinder
    4 and 5

    Designed for early years education, using a screenless, programmable robot.

  • SmartTEAM Kindergarten Book 4 and 5
  • Teacher’s Guides
  • Codit: a screen-free robotics kit
  • Physical board and programming tokens
  • Programming app for teachers
  • Structured and progressive sessions
  • Teacher training and support
  • View full proposal

    Year 1, Year 2, Year 3 and Year 4

    It introduces students to the essential concepts of computational thinking.

  • SmartTEAM Books 1, 2, 3 and 4
  • Teacher’s Guides 1, 2, 3 and 4
  • Robot Buty
  • Gaming Platform
  • AI platform
  • Aula Platform
  • View full proposal

    Years 5, 6, 7, 8 and 9

    Expand your knowledge of robotics by using new sensors and actuators.

  • SmartTEAM Books 5, 6, 7, 8 and 9
  • Teacher’s guides for Years 5, 6, 7, 8 and 9
  • Prototyping Kit + Add-on 7–9 (expansion kit)
  • Animations Platform
  • Robots Platform
  • AI proposal
  • Aula Platform
  • View full proposal

    Kinder
    4 and 5

    Designed for early years education, using a screenless, programmable robot.

  • SmartTEAM Kindergarten Book 4 and 5
  • Teacher’s Guides
  • Codit: a screen-free robotics kit
  • Physical board and programming tokens
  • Programming app for teachers
  • Structured and progressive sessions
  • Teacher training and support
  • View full proposal

    Year 1, Year 2, Year 3 and Year 4

    It introduces students to the essential concepts of computational thinking.

  • SmartTEAM Books 1, 2, 3 and 4
  • Teacher’s Guides 1, 2, 3 and 4
  • Robot Buty
  • Gaming Platform
  • AI platform
  • Aula Platform
  • View full proposal

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