Years 5, 6, 7, 8 and 9

A collection of books based on a Project-Based Learning (PBL) approach, designed to explore programming, robotics, animation and computational thinking in greater depth, whilst integrating artificial intelligence throughout the course. Students create projects that involve training machine learning (ML) models and gradually progress from using programming blocks to writing code.
SmartTEAM book

SmartTEAM book

Books 1, 2, 3 and 4 are designed to take learners through the levels with activities in computational thinking, programming and robotics, providing a clear progression for both teachers and pupils.
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Prototyping Kit

A set of electronic components and assembly parts enabling students to design, build and programme prototypes that solve real-life problems. Featuring a snap-fit system that speeds up assembly and a Bluetooth-enabled control board, the kit allows students to experiment with sensors, actuators and different forms of interaction, complementing the curriculum for Years 5 to 9.
Robot Buty
SmartTEAM book

Animations Platform

A Scratch-based block-based programming environment, featuring pre-designed SmartTEAM projects so pupils can start creating from day one. Pupils can modify stories, animations and games, learn through guided examples and progress towards creating their own projects, whilst developing computational thinking and creativity.

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SmartTEAM book

Robots Platform

A tool for learning block-based programming and bringing the SmartTEAM kits to life. The software offers different programming modes depending on the user’s age and the level of complexity of the project.

AI platform

A machine learning platform offering six training models. Students will be able to upload their own data samples, train the model and then export it to the programming platform to use it in their own projects.
SmartTEAM book
SmartTEAM book

Aula Platform

A platform for managing learning. Aula is a unique educational ecosystem that enhances the experience for both students and teachers.

Teacher’s handbook

Each book in the SmartTEAM series comes with its own teacher’s guide, containing everything needed to plan and deliver the programme, complete with a clear roadmap.
Teacher’s handbook

An educational programme for each year group

At each educational level within SmartTEAM, pupils take part in programming, robotics and artificial intelligence activities tailored to their stage of learning.
In nursery and the early years, they experiment with simple games and kits; in the later years, they work on more complex projects, programme robots and tackle real-world challenges by combining technology and creativity.
Nursery 4 and 5
Year 1, Year 2, Year 3 and Year 4
Years 5, 6, 7, 8 and 9